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PRISM: Learning a Shared Primitive Space for Transferable Skeleton Action Representation

  • Di Yang
  • , Yaohui Wang
  • , Shuai Shao
  • , François Bremond
  • , Jiangtao Wang

Research output: Contribution to conferencePaperpeer-review

Abstract

Real-world human action understanding remains challenging due to long-tailed label distributions, compositional motion patterns, and viewpoint variations. Existing
skeleton-based methods often lack a structured and transferable representation of motion, and task-specific models for generation, classification, and detection are usually
trained independently, resulting in fragmented pipelines
and limited cross-task generalization. We present PRISM,
a PRImitive-centric Skeleton Modeling framework that
learns a shared motion representation from a motion generation objective and transfers it to perception tasks. PRISM
represents each action sequence as a trajectory in a primitive coefficient space, which captures how a set of learned
atomic motion primitives contribute to the observed motion. A structured decomposition module learns this representation in a physics-inspired and view-invariant manner via motion generation. Instead of enforcing joint or
unified training across tasks, PRISM provides a single
primitive-centric representation that can be sequentially
transferred to downstream classification and frame-wise detection through lightweight task heads. This representation introduces structure, compositionality, and improved
generalization across distinct supervisions. PRISM consistently improves performance on long-tailed and multi-label
datasets and enables interpretable reasoning over compositional and rare actions. Extensive experimental results
show that the structured primitive space serves as a transferable and robust foundation for diverse action understanding tasks in real-world datasets
Original languageEnglish
Number of pages10
Publication statusPublished - 5 Jun 2026
EventCVPR 2026 -
Duration: 4 Jun 2026 → …

Conference

ConferenceCVPR 2026
Period4/06/26 → …

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