Puppet Narrator: utilizing motion sensing technology in storytelling for young children

Hui Liang, Jian Chang, Ismail Kazmi, Jian Jun Zhang, Peifeng Jiao

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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    Abstract

    Using avatars in storytelling to assist narration has proved to be beneficial on promoting creativity, collaboration and intimacy among young children. Development of novel Human Computer Interaction (HCI) techniques provides us with new possibilities to explore the training aspects of storytelling by creating new ways of interaction. In this paper, we design and develop a novel digital puppetry storytelling system - Puppet Narrator for young children, utilizing depth motion sensing technology as the HCI method. More than merely allowing children to narrate orally, our system allows them to use hand gestures to play with a virtual puppet and manipulate it to interact with virtual items in virtual environment to assist narration. Under this novel pattern of interaction, children's narrative ability can be trained and the competencies of cognition and motor coordination can also be nourished.
    Original languageEnglish
    Title of host publicationVS-Games 2015
    Subtitle of host publication7th International Conference on Games and Virtual Worlds for Serious Applications
    PublisherIEEE
    ISBN (Print)978-1-4799-8102-1, 978-1-4799-8101-4
    DOIs
    Publication statusPublished - 12 Oct 2015
    Event2015 7th International Conference on Games and Virtual Worlds for Serious Applications - University of Skövde, Skövde, Sweden
    Duration: 16 Sep 201518 Sep 2015

    Conference

    Conference2015 7th International Conference on Games and Virtual Worlds for Serious Applications
    Abbreviated titleVS-Games 2015
    CountrySweden
    CitySkövde
    Period16/09/1518/09/15

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  • Cite this

    Liang, H., Chang, J., Kazmi, I., Zhang, J. J., & Jiao, P. (2015). Puppet Narrator: utilizing motion sensing technology in storytelling for young children. In VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications IEEE. https://doi.org/10.1109/VS-GAMES.2015.7295784