Sex, lies, and video games:

An interactive storytelling prototype

Marc Cavazza, Fred Charles, Steven Mead

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearch

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Abstract

The authors describe a first prototype of an Interactive Storytelling system, whose objective is to allow user intervention within a pre-defined storyline. The system is character-based rather than plot-based, each character’s role being dynamically computed using HTN planning. The interaction between characters creates various instantiations of the baseline narrative, with which the user can interfere at any time. After introducing the basic AI techniques used in the prototype, the authors discuss the modalities of user intervention and present an example story produced by the system.
Original languageEnglish
Title of host publicationAAAI Spring symposium on AI and interactive entertainment
PublisherAAAI
Pages13-17
Publication statusPublished - 2002
EventAAAI Spring Symposium on AI and Interactive Entertainment 2002 - Stanford University, Palo Alto, United States
Duration: 25 Mar 200227 Mar 2002
http://www.aaai.org/Symposia/Spring/sss02.php

Conference

ConferenceAAAI Spring Symposium on AI and Interactive Entertainment 2002
CountryUnited States
CityPalo Alto
Period25/03/0227/03/02
Internet address

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Bibliographical note

Author can archive post-print (ie final draft post-refereeing).

Cite this

Cavazza, M., Charles, F., & Mead, S. (2002). Sex, lies, and video games: An interactive storytelling prototype. In AAAI Spring symposium on AI and interactive entertainment (pp. 13-17). AAAI.
Cavazza, Marc ; Charles, Fred ; Mead, Steven. / Sex, lies, and video games: An interactive storytelling prototype. AAAI Spring symposium on AI and interactive entertainment. AAAI, 2002. pp. 13-17
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author = "Marc Cavazza and Fred Charles and Steven Mead",
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Cavazza, M, Charles, F & Mead, S 2002, Sex, lies, and video games: An interactive storytelling prototype. in AAAI Spring symposium on AI and interactive entertainment. AAAI, pp. 13-17, AAAI Spring Symposium on AI and Interactive Entertainment 2002, Palo Alto, United States, 25/03/02.

Sex, lies, and video games: An interactive storytelling prototype. / Cavazza, Marc; Charles, Fred; Mead, Steven.

AAAI Spring symposium on AI and interactive entertainment. AAAI, 2002. p. 13-17.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearch

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N1 - Author can archive post-print (ie final draft post-refereeing).

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AB - The authors describe a first prototype of an Interactive Storytelling system, whose objective is to allow user intervention within a pre-defined storyline. The system is character-based rather than plot-based, each character’s role being dynamically computed using HTN planning. The interaction between characters creates various instantiations of the baseline narrative, with which the user can interfere at any time. After introducing the basic AI techniques used in the prototype, the authors discuss the modalities of user intervention and present an example story produced by the system.

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Cavazza M, Charles F, Mead S. Sex, lies, and video games: An interactive storytelling prototype. In AAAI Spring symposium on AI and interactive entertainment. AAAI. 2002. p. 13-17