The CaveUT system: Immersive entertainment based on a game engine

Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

We describe recent developments in the CaveUT software, which supports immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT implements several high-end VR features such as real-time stereoscopy with head and hand tracking. We demonstrate the use of CaveUT in the SAS Cube™, a PC-based CAVE™-like immersive four-screen display. One of the main advantages of the system is to support fully immersive VR while retaining the game engine's advanced features for interaction and behavioral (or AI) systems. We illustrate the use of CaveUT on two installations: an artistic VR installation and an immersive interactive storytelling system.
Original languageEnglish
Title of host publicationProceedings of the 2005 ACM SIGCHI international conference on advances in computer entertainment technology
Place of PublicationNew York
PublisherACM
Pages184-187
DOIs
Publication statusPublished - 2005
EventACM SIGCHI International Conference on Advances in Computer Entertainment Technology - Valencia, Spain
Duration: 15 Jun 200517 Jun 2005

Conference

ConferenceACM SIGCHI International Conference on Advances in Computer Entertainment Technology
Country/TerritorySpain
CityValencia
Period15/06/0517/06/05

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