The colour variables of visual unrealisms in computer games

Philip McClenaghan, Clive Fencott, Paul Van Schaik

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Visual unrealisms (VUs) are devices employed to overcome the limitations imposed by the rules of realism that govern a particular representation of a reality when attempting to visualise abstract concepts such as health. VUs are reliant on deliberate distortion to the representational norms of the reality and in order to provide a language with which to discuss the visual characteristics of visual unrealisms a classification of the variables of visual unrealisms has been developed. This resulted in the proposition that visual representations, and thus visual unrealisms, can be viewed as the outcome of the relationship between the choice of and syntagmatic organisation of colour. This enables not only the identification of the constituent parts of a visual representation of a game world but also the articulation of the relative levels of distortion applied and the methods of manipulation. It is proposed that this will be of benefit in the effective design and analysis of computer games.

Original languageEnglish
Title of host publicationCGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security
Pages152-159
Number of pages8
Publication statusPublished - 1 Dec 2009
EventComputer Games, Multimedia and Allied Technology 09 - 2nd Annual International Conference on Computer Games, Animation, Multimedia, IPTV, Edutainment and IT Security - Singapore, Singapore
Duration: 11 May 200912 May 2009

Conference

ConferenceComputer Games, Multimedia and Allied Technology 09 - 2nd Annual International Conference on Computer Games, Animation, Multimedia, IPTV, Edutainment and IT Security
Abbreviated titleCGAT '09
Country/TerritorySingapore
CitySingapore
Period11/05/0912/05/09

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