The effects of movement of attractors and pictorial content of rewards on users' behaviour in virtual environments: An empirical study in the framework of perceptual opportunities

Clive Fencott, Paul Van Schaik, Jonathan Ling, Mohammed Shafiullah

Research output: Contribution to journalArticle

7 Citations (Scopus)

Abstract

Technological developments in Virtual Reality (VR) appear to outpace progress in design methodology of VR. The theory of Perceptual Opportunities (POs) has previously been proposed as a basis of such a design methodology (Blade and Padgett, 2002). This paper presents the first empirical study investigating the effect of representation of POs on users' behaviour in Virtual Environments (VEs). The current study has a methodological focus, using POs as a framework and desktop VR as a experimental environment. The application of an experimental paradigm is illustrated with two experiments. Evidence was found for an effect of movement type on choice of objects in a simple VE. Implications for VE design and the methodology of empirical research in the framework of POs are discussed.

Original languageEnglish
Pages (from-to)121-140
Number of pages20
JournalInteracting with Computers
Volume15
Issue number1
DOIs
Publication statusPublished - 1 Jan 2003

Fingerprint Dive into the research topics of 'The effects of movement of attractors and pictorial content of rewards on users' behaviour in virtual environments: An empirical study in the framework of perceptual opportunities'. Together they form a unique fingerprint.

  • Cite this