The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults

L. E. F. (Lee) Graves, N. D. (Nicola) Ridgers, K. L. (Karen) Williams, G. (Gareth) Stratton, G. (Greg) Atkinson, N. T. (Tim) Cable

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Active video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary video gaming. The physiological cost and enjoyment of exergaming in adolescents, and young and older adults has not been documented, nor compared with aerobic exercise. This study compared the physiological cost and enjoyment of exergaming on Wii Fit with aerobic exercise in 3 populations.
    Original languageEnglish
    Pages (from-to)393-401
    JournalJournal of Physical Activity and Health
    Volume7
    Issue number3
    Publication statusPublished - May 2010

    Bibliographical note

    Active video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary video gaming. The physiological cost and enjoyment of exergaming in adolescents, and young and older adults has not been documented, nor compared with aerobic exercise. This study compared the physiological cost and enjoyment of exergaming on Wii Fit with aerobic exercise in 3 populations.

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