TY - JOUR
T1 - The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults
AU - Graves, L. E. F. (Lee)
AU - Ridgers, N. D. (Nicola)
AU - Williams, K. L. (Karen)
AU - Stratton, G. (Gareth)
AU - Atkinson, G. (Greg)
AU - Cable, N. T. (Tim)
N1 - Active video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary video gaming. The physiological cost and enjoyment of exergaming in adolescents, and young and older adults has not been documented, nor compared with aerobic exercise. This study compared the physiological cost and enjoyment of exergaming on Wii Fit with aerobic exercise in 3 populations.
PY - 2010/5
Y1 - 2010/5
N2 - Active video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary video gaming. The physiological cost and enjoyment of exergaming in adolescents, and young and older adults has not been documented, nor compared with aerobic exercise. This study compared the physiological cost and enjoyment of exergaming on Wii Fit with aerobic exercise in 3 populations.
AB - Active video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary video gaming. The physiological cost and enjoyment of exergaming in adolescents, and young and older adults has not been documented, nor compared with aerobic exercise. This study compared the physiological cost and enjoyment of exergaming on Wii Fit with aerobic exercise in 3 populations.
UR - http://journals.humankinetics.com/jpah-back-issues/JPAHVolume7Issue3May/the-physiological-cost-and-enjoyment-of-wii-fit-in-adolescents-young-adults-and-older-adults
M3 - Article
SN - 1543-3080
VL - 7
SP - 393
EP - 401
JO - Journal of Physical Activity and Health
JF - Journal of Physical Activity and Health
IS - 3
ER -