The Representation of Poverty in Digital Games

Tonguc Sezen

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This paper examines the representations of poverty in digital games. In most mainstream games the images of the poor are either used in the background to describe a game world, or poverty is represented as a starting condition or a problem to be solved. Yet in games designed as art pieces or part of social responsibility projects poverty can be explored through simulations in which the player experiences it and understands the reasons behind it. In such games the ideologies and goals of the game designers shapes the experience. All in all, digital games provide a unique medium to explore the concept of poverty from different perspectives.
Original languageEnglish
Title of host publicationIMAGES (II) - Images of the Poor
Subtitle of host publicationVeronika Bernard, Serhan Oksay (Eds.)
Place of PublicationBerlin
PublisherLit Verlag
Pages47-61
Number of pages14
Volume52
ISBN (Print) 9783643903631
Publication statusPublished - 2013

Fingerprint

Dive into the research topics of 'The Representation of Poverty in Digital Games'. Together they form a unique fingerprint.

Cite this