This paper examines the representations of poverty in digital games. In most mainstream games the images of the poor are either used in the background to describe a game world, or poverty is represented as a starting condition or a problem to be solved. Yet in games designed as art pieces or part of social responsibility projects poverty can be explored through simulations in which the player experiences it and understands the reasons behind it. In such games the ideologies and goals of the game designers shapes the experience. All in all, digital games provide a unique medium to explore the concept of poverty from different perspectives.
|Title of host publication||IMAGES (II) - Images of the Poor|
|Subtitle of host publication||Veronika Bernard, Serhan Oksay (Eds.)|
|Place of Publication||Berlin|
|Number of pages||14|
|Publication status||Published - 2013|