Interacting in natural language with virtual actors is an important aspect of the development of future Interactive Storytelling systems. The authors describe a paradigm for speech interfaces in interactive storytelling based on the notion of influence. In this paradigm, the user is mainly a spectator who is however able to interfere with the course of action by issuing advice to the characters. This is achieved by recognising corresponding speech acts and mapping them to the plans which implement characters’ behaviours in the story. The authors discuss some examples based on a preliminary, yet fully implemented, prototype.
|Title of host publication||IFIP conference proceedings|
|Editors||Ryohei Nakatsu, Jun'ichi Hoshino|
|Publisher||Wolters Kluwer Medknow Publications|
|Publication status||Published - 2002|
|Event||IFIP 1st International Workshop on Entertainment Computing: Entertainment Computing: Technologies and Applications - Makuhari, Japan|
Duration: 14 May 2002 → 17 May 2002
Conference number: 1
|Conference||IFIP 1st International Workshop on Entertainment Computing|
|Abbreviated title||IWEC 2002|
|Period||14/05/02 → 17/05/02|
Bibliographical noteAuthor can archive post-print (ie final draft post-refereeing). For full details see http://www.sherpa.ac.uk/romeo/ [Accessed 08/06/2010]
Cavazza, M., Charles, F., & Mead, S. (2002). Under the influence: Using natural language in interactive storytelling. In R. Nakatsu, & J. Hoshino (Eds.), IFIP conference proceedings (Vol. 240, pp. 3-11). Wolters Kluwer Medknow Publications.