Abstract
The aim of this study was to compare users' acceptance and experience through psychological questionnaires for two gaming platforms when used as an exercise tool. Thirty-three participants were recruited from the population of Teesside University, UK. Participants were randomly allocated to either exercise using the Interactive Rehabilitation and Exercise system, or the Nintendo Wii. Following a four-week exercise programme, no significant differences were found between gaming platforms. However, there were significant increases in acceptance and experience.
Original language | English |
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Title of host publication | International Conference on Virtual Rehabilitation, ICVR 2011 |
Editors | Daniel Thalmann |
Publisher | IEEE |
ISBN (Print) | 9781612844749 |
DOIs | |
Publication status | Published - 4 Aug 2011 |
Event | 2011 International Conference on Virtual Rehabilitation - Zurich, Switzerland Duration: 27 Jun 2011 → 29 Jun 2011 |
Conference
Conference | 2011 International Conference on Virtual Rehabilitation |
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Abbreviated title | ICVR 2011 |
Country/Territory | Switzerland |
City | Zurich |
Period | 27/06/11 → 29/06/11 |