Abstract
The project initiated towards the end of 2013 and developed during 2014 – a collaboration between the Library and the School of Computing – set out to design an interactive user guide for university students that incorporates the design principles of augmented reality and gamification.
Gamification has been used to some success in HE libraries in the UK, e.g. the Lemon Tree project at Huddersfield and the Teesside project builds on that evidence base and experience; but also brings into play augmented reality tools to develop a truly interactive and immersive experience. If we could get library users engaged from the outset there is more opportunity to influence their learning over the duration of their academic career with us.
Original language | English |
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Publication status | Published - Nov 2014 |
Event | RAISE Conference 2014 - Manchester, United Kingdom Duration: 1 Nov 2014 → 1 Nov 2014 |
Conference
Conference | RAISE Conference 2014 |
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Abbreviated title | RAISE14 |
Country/Territory | United Kingdom |
City | Manchester |
Period | 1/11/14 → 1/11/14 |