Skip to main navigation Skip to search Skip to main content

Using games to disrupt the conference Twittersphere

Research output: Contribution to journalArticlepeer-review

Abstract

Social media tools are changing practices in many industries, including academia, and the Twitter platform is widely recognised as the ‘tool of choice’ for microblogging. Academic conferences often use social media to provide conference ‘backchannels’. This article describes a conference game using toys as alter egos, driven through Twitter. We found that the soft toy game format was participated in by a majority of the attendees, with early posts in advance of the conference a good signal of engagement. We look at what the organisers learnt from the game and how such games, including Twitter elements, could support wider networks beyond the conference itself.
Original languageEnglish
Number of pages10
JournalResearch in Learning Technology
Volume26
DOIs
Publication statusPublished - 9 May 2018
Externally publishedYes

Fingerprint

Dive into the research topics of 'Using games to disrupt the conference Twittersphere'. Together they form a unique fingerprint.

Cite this