Using Virtual Narratives to Explore Children’s Story Understanding

Julie Porteous, Fred Charles, Cameron Smith, Marc Cavazza, Jolien Mouw, Paul van den Broek

Research output: Contribution to conferencePaperResearchpeer-review

Abstract

Interactive Narratives are systems that use automated narrative generation techniques to create multiple story variants which can be shown to an audience, as virtual narratives, using cinematic staging techniques. Previous research in this area has focused on assessment of aspects such as the quality of the automatically generated narratives and their acceptance by the audience. However in our work we deviate from this to explore the use of interactive narratives to support cognitive psychology experiments in story understanding. We hypothesized that the use of virtual narratives would enable narrative comprehension to be studied independently of linguistic phenomena. To assess this we developed a demonstration interactive narrative featuring a virtual environment (Unity3D engine) based on a pre-existing children’s story which allows for the generation of variants of the original story that can be "told" via visualization in the 3D world. In the paper we introduce a narrative generation mechanism that provides control over insertion of cues facilitating story understanding, whilst also ensuring that the plot itself is unaffected. An intuitive user interface allows experimenters to insert and order cues and specific events while the narrative generation techniques ensure these requests are effected in a consistent fashion. We also report the results of a field experiment with children (age 9-10) that demonstrates the potential for the use of virtual narratives in story understanding experiments. Our results demonstrated acceptance of virtual narratives, the usability of the system and the impact of cue insertion on inference and story understanding.
Original languageEnglish
Publication statusPublished - 8 May 2017
Event16th International Conference on Autonomous Agents and Multiagent Systems - Sao Paulo, Brazil
Duration: 8 May 201712 May 2017

Conference

Conference16th International Conference on Autonomous Agents and Multiagent Systems
Abbreviated titleAAMAS 2017
CountryBrazil
CitySao Paulo
Period8/05/1712/05/17

Fingerprint

Experiments
Linguistics
Virtual reality
User interfaces
Demonstrations
Visualization
Engines

Cite this

Porteous, J., Charles, F., Smith, C., Cavazza, M., Mouw, J., & van den Broek, P. (2017). Using Virtual Narratives to Explore Children’s Story Understanding. Paper presented at 16th International Conference on Autonomous Agents and Multiagent Systems, Sao Paulo, Brazil.
Porteous, Julie ; Charles, Fred ; Smith, Cameron ; Cavazza, Marc ; Mouw, Jolien ; van den Broek, Paul. / Using Virtual Narratives to Explore Children’s Story Understanding. Paper presented at 16th International Conference on Autonomous Agents and Multiagent Systems, Sao Paulo, Brazil.
@conference{881fa0332af24243a0796d697484d32c,
title = "Using Virtual Narratives to Explore Children’s Story Understanding",
abstract = "Interactive Narratives are systems that use automated narrative generation techniques to create multiple story variants which can be shown to an audience, as virtual narratives, using cinematic staging techniques. Previous research in this area has focused on assessment of aspects such as the quality of the automatically generated narratives and their acceptance by the audience. However in our work we deviate from this to explore the use of interactive narratives to support cognitive psychology experiments in story understanding. We hypothesized that the use of virtual narratives would enable narrative comprehension to be studied independently of linguistic phenomena. To assess this we developed a demonstration interactive narrative featuring a virtual environment (Unity3D engine) based on a pre-existing children’s story which allows for the generation of variants of the original story that can be {"}told{"} via visualization in the 3D world. In the paper we introduce a narrative generation mechanism that provides control over insertion of cues facilitating story understanding, whilst also ensuring that the plot itself is unaffected. An intuitive user interface allows experimenters to insert and order cues and specific events while the narrative generation techniques ensure these requests are effected in a consistent fashion. We also report the results of a field experiment with children (age 9-10) that demonstrates the potential for the use of virtual narratives in story understanding experiments. Our results demonstrated acceptance of virtual narratives, the usability of the system and the impact of cue insertion on inference and story understanding.",
author = "Julie Porteous and Fred Charles and Cameron Smith and Marc Cavazza and Jolien Mouw and {van den Broek}, Paul",
year = "2017",
month = "5",
day = "8",
language = "English",
note = "16th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2017 ; Conference date: 08-05-2017 Through 12-05-2017",

}

Porteous, J, Charles, F, Smith, C, Cavazza, M, Mouw, J & van den Broek, P 2017, 'Using Virtual Narratives to Explore Children’s Story Understanding' Paper presented at 16th International Conference on Autonomous Agents and Multiagent Systems, Sao Paulo, Brazil, 8/05/17 - 12/05/17, .

Using Virtual Narratives to Explore Children’s Story Understanding. / Porteous, Julie; Charles, Fred; Smith, Cameron; Cavazza, Marc; Mouw, Jolien; van den Broek, Paul.

2017. Paper presented at 16th International Conference on Autonomous Agents and Multiagent Systems, Sao Paulo, Brazil.

Research output: Contribution to conferencePaperResearchpeer-review

TY - CONF

T1 - Using Virtual Narratives to Explore Children’s Story Understanding

AU - Porteous, Julie

AU - Charles, Fred

AU - Smith, Cameron

AU - Cavazza, Marc

AU - Mouw, Jolien

AU - van den Broek, Paul

PY - 2017/5/8

Y1 - 2017/5/8

N2 - Interactive Narratives are systems that use automated narrative generation techniques to create multiple story variants which can be shown to an audience, as virtual narratives, using cinematic staging techniques. Previous research in this area has focused on assessment of aspects such as the quality of the automatically generated narratives and their acceptance by the audience. However in our work we deviate from this to explore the use of interactive narratives to support cognitive psychology experiments in story understanding. We hypothesized that the use of virtual narratives would enable narrative comprehension to be studied independently of linguistic phenomena. To assess this we developed a demonstration interactive narrative featuring a virtual environment (Unity3D engine) based on a pre-existing children’s story which allows for the generation of variants of the original story that can be "told" via visualization in the 3D world. In the paper we introduce a narrative generation mechanism that provides control over insertion of cues facilitating story understanding, whilst also ensuring that the plot itself is unaffected. An intuitive user interface allows experimenters to insert and order cues and specific events while the narrative generation techniques ensure these requests are effected in a consistent fashion. We also report the results of a field experiment with children (age 9-10) that demonstrates the potential for the use of virtual narratives in story understanding experiments. Our results demonstrated acceptance of virtual narratives, the usability of the system and the impact of cue insertion on inference and story understanding.

AB - Interactive Narratives are systems that use automated narrative generation techniques to create multiple story variants which can be shown to an audience, as virtual narratives, using cinematic staging techniques. Previous research in this area has focused on assessment of aspects such as the quality of the automatically generated narratives and their acceptance by the audience. However in our work we deviate from this to explore the use of interactive narratives to support cognitive psychology experiments in story understanding. We hypothesized that the use of virtual narratives would enable narrative comprehension to be studied independently of linguistic phenomena. To assess this we developed a demonstration interactive narrative featuring a virtual environment (Unity3D engine) based on a pre-existing children’s story which allows for the generation of variants of the original story that can be "told" via visualization in the 3D world. In the paper we introduce a narrative generation mechanism that provides control over insertion of cues facilitating story understanding, whilst also ensuring that the plot itself is unaffected. An intuitive user interface allows experimenters to insert and order cues and specific events while the narrative generation techniques ensure these requests are effected in a consistent fashion. We also report the results of a field experiment with children (age 9-10) that demonstrates the potential for the use of virtual narratives in story understanding experiments. Our results demonstrated acceptance of virtual narratives, the usability of the system and the impact of cue insertion on inference and story understanding.

M3 - Paper

ER -

Porteous J, Charles F, Smith C, Cavazza M, Mouw J, van den Broek P. Using Virtual Narratives to Explore Children’s Story Understanding. 2017. Paper presented at 16th International Conference on Autonomous Agents and Multiagent Systems, Sao Paulo, Brazil.