Virtual environments in visual perception: applications and challenges

Alessandro Soranzo, C.J. Wilson

Research output: Chapter in Book/Report/Conference proceedingChapter


© 2015 by Nova Science Publishers, Inc. All rights reserved. A 3D virtual environment (a Virtual Reality Computer Assisted Virtual Environment; VR-CAVE) is an extremely beneficial tool for research in visual perception. So far, very little work on Virtual Reality has been specifically dedicated to human perception. Nevertheless, this technology has a number of advantages over traditional computer- or paper-based experiments. Virtual reality provides precise control over the visual scene, to a degree that is extremely difficult to achieve by manipulating physical objects in a room. More specifically, it allows full control of the luminance and of the spatial arrangement of the surfaces in the environment. In addition, within the immersive system, depth perception can be elicited through a combination of binocular stereopsis, head motion parallax and maintaining constant luminance intensity. This chapter outlines how recent studies in visual perception have employed an immersive 3D environment and discusses directions for future research.
Original languageEnglish
Title of host publicationVirtual Reality: Technologies, Medical Applications and Challenges
EditorsP Cipresso, S Serino
Place of PublicationNew York
PublisherNova Publications
Number of pages0
ISBN (Print)9781634631990
Publication statusPublished - 2014


Dive into the research topics of 'Virtual environments in visual perception: applications and challenges'. Together they form a unique fingerprint.

Cite this