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Virtual Reality, Empathy and Ethics
Matthew Cotton
SSSHL Department of Humanities and Social Sciences
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Dive into the research topics of 'Virtual Reality, Empathy and Ethics'. Together they form a unique fingerprint.
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Keyphrases
Virtual Reality
100%
Virtual Ethics
100%
Embodied Empathy
100%
Ethics
28%
Empathy
28%
Journalists
14%
Arousal
14%
Social Media
14%
Prosocial Behavior
14%
Ethical Regulation
14%
Augmented Reality Applications
14%
Regulatory Practice
14%
Risk-benefit
14%
Virtual Reality Technology
14%
Non-governmental Organizations
14%
Technological Landscape
14%
Moral Enhancement
14%
Dramatic Rehearsal
14%
Ethical Tools
14%
John Dewey
14%
Moral Imagination
14%
Choice Architecture
14%
Future-focused
14%
Risk Practices
14%
Virtual Reality Films
14%
Ethical Judgment
14%
Fake Images
14%
Game Education
14%
Gaming Therapy
14%
Fake Videos
14%
Immersive Environments
14%
Deepfake
14%
Marginalized People
14%
Reflective Engagement
14%
Social Behavior Change
14%
Pragmatist philosophy
14%
Headset
14%
Philanthropic Organizations
14%
Arts and Humanities
Virtual Reality
100%
Empathy
100%
Reflective
22%
Architecture
11%
Engagement
11%
Philosophy
11%
Social Media
11%
Rehearsal
11%
scrutiny
11%
Immersion
11%
fake
11%
Moral Enhancement
11%
Moral imagination
11%
pragmatist
11%
JOHN Dewey
11%
Psychology
Empathy
100%
Gaming
66%
Prosocial Behavior
33%