Abstract
In this talk, I would like to examine some fundamental aspects of Virtual Storytelling, from the attribution of meaning to experience in VR, sometimes described as “emergent storytelling”, to the development of Interactive Storytelling technologies supporting interactive narrative, with which we have been more specifically involved over the past years.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the ACM symposium on virtual reality software and technology |
| Place of Publication | New York |
| Publisher | ACM |
| Pages | 4-6 |
| ISBN (Print) | 1581135696 |
| DOIs | |
| Publication status | Published - 2003 |
| Event | ACM Symposium on Virtual Reality Software and Technology 2003 - Osaka, Japan Duration: 1 Oct 2003 → 3 Oct 2003 |
Conference
| Conference | ACM Symposium on Virtual Reality Software and Technology 2003 |
|---|---|
| Country/Territory | Japan |
| City | Osaka |
| Period | 1/10/03 → 3/10/03 |
Bibliographical note
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